![]() Where do we go from here? Maybe there's a bottleneck or the CPU is being throttled when loaded as a CIA app, but not as a 3DSX app. But I can't make that judgment, and I can't suggest that the Blargg S-SMP cores be removed, but I personally don't see any other option. I'm at a loss, if more optimizing can be done, great. So yes, I'm conflicted, it can run well via official emulators. I see the reason due to Snes emulation having current issues in performance in conjunction with 1.52 code. I propose that Snes9x 2005 Plus and Snes9x 2010 be removed from the repository/build bot. Downside is there's only support for the Cx4 and DSP1 co-processors. On the other hand, the games that do run via Snes VC injection, run almost perfectly (60 fps, highly accurate audio). ![]() This is rather confusing, because, in my opinion, this accentuates the fact the N3DS was simply never meant to being able to run Blargg's S-SMP audio core, performance is affected to adversely. Snes9x 2005 Plus (Snes9x 1.43 with 1.52 audio)Ĭhanged audio latency to 200 ms (overkill, but for the sake of it)įinal Fantasy VI runs at 51 fps during the opening sceneĭonkey Kong Country 2 runs at 48 fps on the second level in first worldĪladdin ran at full speed during the first levelĬhrono Trigger ran at 52-55 fps during the opening scene I'm pretty sure I narrowed it down properly this time Here's the results of my testing your suggestions, Please let me know if there's anything else I can do. # bad: reenable rewind if the user disables netplay git bisect bad c2882164f9a1f1d68dc06a80df9bdee716b0c520 Version for macOS will be released at a later date. Core available now for Windows and Linux. Citra is a work in progress Nintendo 3DS emulator. It enables you to run classic games on a wide range of computers and consoles through its slick graphical interface. # possible first bad commit: netplay tweaks: disable rewind RetroArch is a frontend for emulators, game engines and media players. # possible first bad commit: reenable rewind if the user disables netplay I haven't been able to determine more than this since commit c101b4c doesn't compile, the build process throws a message saying some warnings are treated as errors (implicit declaration of function, etc). I have now verified that the offending change is contained in one of the following two commits: The commit which I pointed out a couple of messages ago was wrong. Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love to our users.I'm sorry to say my original bisect took a wrong turn somewhere (I must have forgot to reinstall the program on the cia in one iteration or something). If you’d like to learn more about upcoming releases, please consult our roadmap here. Raising the lowest common Continue reading RetroArch 1.15.0 release It’s basically like a development diary where we discuss future plans for upcoming versions and what we have been thinking about doing. Expect irregular blog posts like this, whenever something is on our mind that we want to share. Continue reading Development Plan – March 13, 2023Ī new concept we’re going to try, we’ll see if it lasts. ![]() It can play some of the 1980s LaserDisc arcade games. DirkSimple is a core written from scratch by icculus, one of the original creators/maintainers of popular open source projects like SDL. This brings the total number of available cores on Steam to 60 now. PSA: If people downloaded RetroArch on Windows earlier today they should Continue reading DirkSimple core added on Steam + RetroArch updateĭirkSimple core added to Steam We added a new core, DirkSimple. Sites should be operational right now and everything should work fine right now. ![]() We have no indications that other systems including core distribution was accessed, so there is no immediate cause for concern there. The cause of the intrusion has been found and isolated.
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